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Beta-Cyclodextrin short

I created this short exploring procedural animation. I set a random rotation for the cyclodextrin molecule using three Noise Texture nodes to avoid an apparent repetition of the movement. The flight of the molecule was another idea of the molecule approaching to a cell or cell membrane, but this was made using keyframes. The goal was to create an environment with volumetric light and an underwater atmosphere. Some "particles" were scattered, but though they don't make sense on this scale, I scale some of the spheres up to mimic ions dispersed through the environment. The video was rendered with Blender Eevee and edited with Adobe Premiere.

Vídeo rendered with Eevee

Render using Cycles

Render using Cycles

Cyclodextrin node tree using Molecular Nodes addon. Some node connections were muted for the animation

Cyclodextrin node tree using Molecular Nodes addon. Some node connections were muted for the animation

Lipid bilayer

Lipid bilayer

3D viewport for Eevee rendering

3D viewport for Eevee rendering