Website powered by

Double Emulsion

This was a job I made for the Danish company Samplix (https://samplix.com/). They asked me to create some illustrations of a double emulsion, which (simplifying) consists of two 'bubbles', one inside the other, and where cells can be captured and trapped to be studied and analyzed. To represent the cells I had to work both procedural and with sculpting. The procedural dynamic structure helped me customize the cells quite quickly, despite the sculpting step.
I worked with the company's palette (blue and green) and the emission shader from both cells were used to represent the fluorescence observed in experiments. This is only one of the images, but they share the same scene in different layouts.
This was a very interesting work with some good insights about cell modeling, lighting and rendering transmissive objects.

Viewport and organization

Viewport and organization

Natural killer Cell shader

Natural killer Cell shader

Cancer cell shader

Cancer cell shader

nk-cell modeling (geometry nodes + sculpt to finalize)

3d layout approved by the client and simplified cells

3d layout approved by the client and simplified cells

References and client's sketch (top left)

References and client's sketch (top left)