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Cancer cell growth

This was a study of a simulation of a growth process using a procedural approach with geometry nodes.
The growth node group consists of a calculation of the distance between two points and moving them apart if they're closer than a range. I added to it the collision to the surface of the plane + a buffer considering that the Displacement would look like the cells above were touching it.
The shading was quite easy to get and is simple Voronoi + Noise textures for both groups of cells.
Very interesting :)

Final render after comp

Final render after comp

Short animation of the growth process

Viewport with the mesh. Basic mesh were used (plane + ico sphere)

Viewport with the mesh. Basic mesh were used (plane + ico sphere)

Shading of the cancer cells

Shading of the cancer cells

Shading of the bottom cells.

Shading of the bottom cells.