This was supposed to be a 'nodevember' art (psychedelic alley), but I think I missed the 'alley' part here. The first goal of the idea was to create a simple mushroom scattered on the ground. The mesh is very subdivided there so the Displacement could work fine on both parts (stem and cap). At this distance (from the camera) and with this lighting, part of the details are hidden. I chose the colors to create this 'psychedelic' vibe under the lights with very little SSS on the stem. Compositing was made with bright/contrast correction and glare to give the final touch.
I think this was a simple, but very interesting work to learn proceduralism.